I'm reasonably happy with the amount of traffic the blog is getting, and it seems fairly stable. I'm still getting hits on all the parts, indicating that people are finding it via Shamus Young's blog, Stumbleupon or Google, and reading forward. That's all good. What isn't so good is that almost no one is downloading the demos. There have been fewer comments lately too. I can guess why that is, but I'm not sure. Perhaps the erratic posting interval has made it hard for a community to form. The early demos had things you could do (build in the world), but then there was that endless run of demos where I just concentrated on speed and platform issues. The latest two (trees and landscape) have just been technology demos, separate from the game, and with nothing to do. For me, the blog is all about the demos. I write a new piece of code, get it debugged and running on all three platforms, and then show it to you. The writeups revolve around the code. A part gets done when I get a piece of code running, not on any regular schedule. And then I wait for feedback, either downloads of the demo, or comments or both. Which isn't happening... Instead of guessing about what you are thinking, I will just ask. Here is a poll: If you have a reason not in this list, let me know in the comments. I've also noticed that although 25% of my readers are Mac users, hardly any of you have downloaded the last two demos. If you are a Mac user and want to download the demo, pick one of these reasons why you don't. I also haven't been getting many comments. Give me some reasons why not:
Finally, here's a poll on the style of the blog. My style so far has been "watch the programmer write a game", but I could do it differently.
As for the future, my plans are pretty dull at this point. If you don't want me to change the blog, this is what you will see:
I don't know how long all of that is going to take me. Months, I expect. Thanks for any comments. Michael.
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