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Sea Of Memes is the main project on the site. Eventually, it will be a
peer to peer MMO with in-world design and programming tools, allowing
it to be extended by users.
For now, there are tentative initial world design demos and videos.
The other projects below are spinoffs of the main project.
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Demo ...
Videos ...
Source Code
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Part 29: About the Demos
I'm reasonably happy with the amount of traffic the blog is getting, and it seems
fairly stable. I'm still getting hits on all the parts, indicating that people
are finding it via Shamus Young's blog, Stumbleupon or Google, and reading forward. That's
all good. More...
Part 28: Far Horizons
Let's just add a little infinity to the demo.
Part 27: Framework
Slow progress is better than no progress, I guess.
Part 26: Trees
Playing with the "space colonization" algorithm for generating tree branches.
Part 25: Spin-offs
Can this old code be saved?
Part 24: One With Everything
Can you put too many landscapes into a game?
Part 23: Realism and Variety
Decisions, decisions.
Part 22: Something Like This
I build a mockup of my world. (Worlds?)
Part 21: Light and Shadow
Some preliminary experiments on lighting.
All Parts
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mgFramework
is the multi-platform 3D graphics support I've written for my
game. It currently runs
on Windows, Linux and Mac. Although it only supports the
graphics I need, it may be useful to other programmers.
Included are self-contained demos
of techniques like procedural landscape generation.
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Demo ...
Videos ...
Source Code
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About Me
Michael Goodfellow is a retired computer programmer, who has always
wanted to do a project like this. And now he can...
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Contact Me
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